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SUMMARY: Passionate Concept Artist with 10+ years of experience in the Gaming, TV, and Film industry. Highly motivated leader and hard-working team player and problem solver. Accustomed to performing in deadline-driven, fast paced environments with an emphasis on ensuring projects are completed with the highest quality.

PROFESSIONAL SKILLS: Art Directing and providing feedback, Concept Art (Environment, Character, Creature, Vehicle, Weapon, and Props), Level & space design for AR/VR (Setting up in various engines), Art plan and scheduling, Managing directed reports and outsourcers, 3D Modeling (Organic, Hard Surface and Terrain), Set dressing in engines, Visual Development (Pre-production Art), Illustration (Commercial, and Marketing), Art Tutoring

SOFTWARE: Adobe Creative Suite, Blender, Shapelab, ZBrush, Maya, Substance Painter, Unreal Engine, UEFN, Unity

EXPERIENCE:
2021-2024 / Sr. Concept Artist - SONY Immersive
- Music World (Prototype VR metaverse project on PS5 / PSVR), AVNU – PC, Mobile
    · Worked on the blue-sky concept for the prototyping AR/VR metaverse contents
    · Provided concept art for environments, characters, props and post-production effects for the VR metaverse world
    · Conducted research on various fashion trends and designed seasonal outfits and accessories for avatars
    · Created sketches depicting avatars’ gestures and facial expressions
    · Created in-game digital currency and various icons for use in the in-game marketplace
    · Produced design packages for the main experience stages and its 3D mock-ups in Unreal engine with using VR headsets (PSVR, Oculus Quest)
    · Worked on the beautiful corner art for the studio visual target and provided the project art guide to keep the style consistency
    · Worked on brainstorming ideas for minigames and presentation board for the design department
    · Provided and managed 3D assets and the preset library for the concept art department.
    · Held weekly art meeting with collaborating studios for the scheduling, problem solving and the progress check-up
    · Taught and mentored junior artists

2021 / Sr. Concept Artist - Blind Squirrel Games
- Delta Force: Hawk Ops - PS5, XBOX X/S, PC
    · Worked closely with the Art Directors to produce beautiful corner art to set-up the visual target for the production
    · Provided concept designs for environments, NPC costumes, props, weapons, vehicles and the 3D mock-up mesh
    · Provided the texture, material guide and modular building designs for the environment dept
    · Collaborated on the level designs for the main battle stages and the passages
    · Generated storyboard, animatics and layouts for the opening animation and in-game cinematics
    · Helped environment artists for the set dressing in Unreal engine

2019-2020 / Sr. Concept Artist - Team SOL
- NIGH - PC
    · Produced concept art for characters, environments, props, ortho-graphics for the modeling dept and outsourcers
    · Hosted art meetings for outsourcers to manage the schedule, art assets, and ensure consistency in art quality
    · Generated mock-up environmental structures in the Unreal engine to help the level design team
    · Modeled mock-up 3D meshes and generated various environment textures using Substance Painter for the modeling dept
    · Responsible for enhancing the production pipeline and the efficiency

2017-2019 / Associate Art Director - PLAYSTUDIOS
- My Vegas Mobile – Mobile
    · Worked closely with the Chief of Production and Creative Director to manage the team’s schedule, art assets, and ensure consistency in art quality
    · Provided art direction for both concept art and live-ops art teams
    · Presented weekly reports for Live-ops team to identify risks and provided art quality-enhancing recommendations
    · Collaborated with engineers on in-game level designs (Unity) and assets integration
    · Developed the company’s internal art guide to keep the style consistency

2016-2017 / Sr. Marketing Concept Artist - WRKSHP (Formerly Pennypop)
- Battle Camp, Beat Fever – Mobile
    · Produced concept art for heroes, collectable monsters, environments, weapons, loot boxes and currencies
    · Provided level design and mock-up for seasonal events in new builds using the in-house game engine
    · Designed and managed the store feature art, store collaterals and icons for Apple Store, Google Play Store, and Amazon
    · Assisted in the marketing art strategy and animations based on the weekly growth analysis

2015-2016 / Concept Artist - Disney Interactive
- Secret Wars (MARVEL) – Mobile
    · Produced concept art for the architectural environments, vehicles, weapons, and turrets
    · Designed modular buildings and stage ground structures for main battle stages
    · Created texture callouts and ortho-graphics for outsourcers
    · Worked on storyboards and animatics for in-game cinematics

2009 – 2012 / Concept Artist - Giantstep
    · Provided concept design of environment stages, architectural sets, creatures, and props for various commercial films.
    · Produced storyboard animatic and layouts for pre-production
    · Generated character 2D & 3D animations
    · Produced mood paintings and color thumbnails for VFX dept and post-production dept

EDUCATION:
- 2015 MFA “Visual Development” in The Academy of Art University (San Francisco, CA)
- 2010 BFA “Cartoon and Animation” in Se-Jong University (Seoul, South Korea)

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