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PROFILE

Industry artist and mentor with 10+ years of experience in games, immersive media, mobile, TV, and film, backed by an MFA in Visual Development. Experienced in mentoring junior artists, leading critiques, developing art guides, and translating professional studio workflows into clear, practical instruction. Prepared to teach drawing and painting fundamentals, concept art, visual storytelling, digital illustration, portfolio development, and 2D/3D production workflows in a supportive, student-centered environment.

 

INSTRUCTIONAL AREAS

Drawing & Painting Fundamentals | Composition, Value, Color & Lighting | Perspective & Environment Design | Character, Costume, Prop & Vehicle Design | Visual Development & Storytelling | Storyboards & Animatics | Digital Painting & Illustration | Watercolor & Traditional Media | Portfolio Critique | 2D/3D Hybrid Workflows

  

TEACHING, MENTORING & ART LEADERSHIP EXPERIENCE

Senior Concept Artist - Sony Immersive - Nov 2021 - May 2024

• Mentored junior artists through regular feedback, paintovers, design reviews, and production guidance across character, environment, prop, and visual-development assignments.

• Led weekly reviews with collaborating studios, communicated visual targets, identified artistic and production issues, and provided clear next-step recommendations.

• Created project art guides and maintained shared 3D/reference libraries to support consistent visual decision-making across teams.

Associate Art Director - PLAYSTUDIOS - Sep 2017 - Jun 2019

• Directed concept and live-operations artists, reviewed work in progress, and coached team members on composition, readability, style consistency, and production quality.

• Developed an internal art guide and presented weekly visual-quality recommendations to creative and production leadership.

Senior Concept Artist - Team SOL - Aug 2019 - May 2021

• Led art reviews for external artists, provided actionable feedback, and managed schedules and deliverables while maintaining consistent standards.

PROFESSIONAL ART EXPERIENCE

Freelance Senior Concept Artist & Independent Artist - Self-Employed - Sep 2024 - Present

• Create commissioned watercolor portraits, digital illustrations, pitch boards, visual targets, and world-building studies with emphasis on composition, value, color, likeness, and visual storytelling.

• Develop character, costume, environment, and prop concepts through hand sketching, digital painting, 3D blockouts, and selective AI-assisted tools for rapid exploration.

Senior Concept Artist - Blind Squirrel Games - Jun 2021 - Nov 2021

• Produced visual targets and production-ready concepts for environments, costumes, props, weapons, and vehicles; also created storyboards, animatics, and Unreal Engine set-dressing support.

Senior Marketing Concept Artist - WRKSHP (formerly Pennypop) - Feb 2016 - Sep 2017

• Created marketing illustrations, store feature art, icons, and seasonal event layouts for mobile games Battle Camp and Beat Fever; collaborated on marketing creatives and campaign strategy using weekly performance insights.

Concept Artist - Disney Interactive - May 2015 - Jan 2016

• Created architectural environment, modular building, vehicle, weapon, and turret concepts for Playdom’s MARVEL Secret Wars, and developed storyboards and animatics for in-game cinematics.
 

EDUCATION

MFA, Visual Development - Academy of Art University, San Francisco, 2015

BFA, Cartoon & Animation – Sejong University, Seoul 2010


TOOLS

Photoshop, Illustrator, After Effects, Procreate, Blender, ComfyUI, Maya, ZBrush, Substance Painter, Unreal Engine, Unity

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